Thursday, August 11, 2011

eBay Completes Acquisition of Zong for PayPal


eBay Inc. Completes Acquisition of Zong

http://www.ebay.comSAN JOSE, Calif.--(BUSINESS WIRE)--eBay Inc. (Nasdaq:EBAY) today announced it completed its previously announced acquisition of Zong, a leading provider of payments through mobile carrier billing. In accordance with the terms of the acquisition agreement announced on July 7, 2011, eBay acquired Zong for total consideration of approximately $240 million.
Zong leverages connections with more than 250 mobile network operators around the world, offering localized, secure and easy-to-use payments for digital goods and services in 21 languages and 45 countries. Consumers simply enter their mobile phone numbers. Then, in a matter of seconds, Zong verifies that number and clears the payment on the customer’s existing wireless service account.
Zong is now part of PayPal and adds complementary technology and talent to help strengthen PayPal’s leadership position in mobile payments and digital goods. PayPal expects to process more than $3 billion in mobile payments this year.
About eBay Inc.
Founded in 1995 in San Jose, Calif., eBay Inc. (NASDAQ:EBAY) is about connecting buyers and sellers. We do so through eBay, the world's largest online marketplace, which allows users to buy and sell in nearly every country on earth; through PayPal, which enables individuals and businesses to securely, easily and quickly send and receive online payments; and through GSI, which facilitates ecommerce, multichannel retailing and digital marketing for global enterprises. We also reach millions through specialized marketplaces such as StubHub, the world's largest ticket marketplace, and eBay classifieds sites, which together have a presence in more than 1,000 cities around the world. For more information about the company and its global portfolio of online brands, visit www.ebayinc.com.
About PayPal
PayPal is the faster, safer way to pay and get paid online. The service allows people to send money without sharing financial information, with the flexibility to pay using their account balances, bank accounts, credit cards or promotional financing. With 100 million active accounts in 190 markets and 25 currencies around the world, PayPal enables global commerce. PayPal is an eBay (Nasdaq:EBAY) company. PayPal is headquartered in San Jose, Calif. and its international headquarters is located in Singapore. More information about the company can be found at www.paypal.com.

Contacts

eBay Inc.
Sara Gorman, 408-967-4616
press@paypal.com

NFC's "Grave" Repercussions


Personal Rosetta Stone Image
Allows Children to Learn that Life Apparently Doesn't Start after 40 after all...


Near Field Communication: A Quick Guide to the Future of Mobile


The Buzzword Breakdown Series is supported by The Network, Cisco’s technology news site. The Network features technology news, trends and information on video, collaboration, core networks, mobility, security, data, Cisco culture and social media.
NFC Transmit ImageBefore it became a hot topic sometime early last year, few civilians had come across the term “near field communication” (NFC). Corporations, however, had been excited about the technology’s potential since at least 2004 — when Nokia, Sony and Royal Philips Electronics founded the NFC Forum. Samsung, Motorola, Microsoft and more than 140 other organizations all joined the party shortly after.
NFC allows a device, usually a mobile phone, to collect data from another device or NFC tag at close range. In many ways, it’s like a contactless payment card that is integrated into a phone. In other ways, it’s similar to Bluetooth, except that instead of programming two devices to work together, they can simply touch to establish a connection.
So why are some of the world’s most influential companies so excited about it? We’ve compiled notes on what NFC is, why its useful and how it’s starting to permeate the product world.

How Does NFC Work?

NFC devices share a core technology with RFID tags, contactless payment cards and inductive-coupling. In the words of the NFC Forum, “loosely coupled inductive circuits share power and data over a distance of a few centimeters.”
According to the Forum, NFC can operate in three modes:
  • Reader/writer mode: A reader/writer can collect and write information on a smart tag. “The tag is essentially an integrated circuit containing data, connected to an antenna,” explains a white paper from NFC-developer Innovision.
  • Peer-to-peer mode: Two NFC devices can exchange data between each other.
  • Card emulation mode: An NFC device appears to a reader like a contactless payment card or contactless transportation card.

What Can NFC Be Used For

  • Transportation: NFC works with most contactless smart cards and readers, meaning it can easily be integrated into the public transit payment systems in cities that already use a smart card swipe.
  • Ease of Use: Unlike Bluetooth, NFC-enabled devices don’t have to be set up to work with each other. They can be connected with a tap. If NFC-enabled phones become prevalent, you’ll likely be able to initiate a two-player game by touching two phones together. You’ll be able to link a headset to your phone or print a photo just by touching your device to a printer.
  • Smart Objects: NFC can have similar applications as bar codes do now. You can put one on a poster and let pedestrians scan it on their phones for more information. But being able to add more information to any object by integrating a tag has led to some interesting applications that go far beyond billboards. A company called Objecs, for instance, sells an NFC tablet for gravestones. Touching an NFC-enabled phone to the Personal Rosetta Stone provides additional information about the deceased.
  • Social Media: Before Foursquare took off, a German company called Servtag was working toward a similar concept for NFC-enabled phones called Friendticker. The company applied more than 250 NFC-tag stickers at various locations in Berlin that users would swipe their phones past in order to alert their friends that they were “checked in” at that location

'The Mobile Payment by Volume Transactions Will Grow to $150 Billion by End of 2011' Says Visiongain's Latest Report


LONDON, August 11, 2011 PRNewswire via ePayment News Blog

Visiongain's latest management report "Mobile Payment: Operator Strategies, Opportunities and Challenges Report 2011" examines and analyses the developments in the emerging mobile payments sector. This brand new report provides forecasts of growth, market sizing and analysis for the key regional markets from 2011-2016. The report gives an insight into the strategies of various players that are shaping up the mobile payments ecosystem. Visiongain believes that understanding the competitive landscape and identifying voids is important for any player who wants to maximise their gains in this exciting market.

Visiongain research has shown that as of Q3 2011, there are around 140 million Mobile Payment users. As increasing number of customers gain access to mobile payment systems, the market will grow further. We believe that the global mobile payment market will grow from $150 billion in 2011 to $556 billion in 2016 at a CAGR of 30%. This report provides industry viewpoints, case studies and diverse scenario analysis for anyone interested in gaining an in-depth view of the market.

NFC (Near Field Communications) is emerging as the most popular m- payment technologies so far. Most recently in July 2011, EBay's PayPal introduced NFC service for Samsung's Nexus S phones based on Google's Android OS.

The adoption of NFC will continue to gain momentum and visiongain believes that by 2016, 658 million mobile phones will be enabled with NFC. The report focuses on the performance of different mobile payment technologies across the globe and then forecasts regional sales, revenue and market share through to 2016 based on our extensive research.

Major players like Telefonica, Google and Apple have already forayed into mobile payments with trials and testing. By analysing the latest developments, we provide operators insights into the key mobile payment business models, revenue channels and strategies to monetise. From careful analysis, it has been identified that key stakeholders need to be swift in placing infrastructure and building ties with other potential partners.

Mobile Payment market is set to grow and which players will benefit from it will depend on how they position themselves early on in the start-up stage.

Table of Contents
E. Executive Summary E1 M- Payment
E2 Growth Potential and Revenue Generation 2016
E3 Mass Scale Adoption
E4 Potential Business Model
E5 Key Points of the Report

1. Introduction: Mobile Payments
1.1 Introduction
1.2 M-Payments Reaching Critical Mass
1.2.1 Overview of M- Payments
1.2.2 M- Payments beyond Pilot Stage
1.3 Adoption in Asia Pacific
1.4 Merger of Finance and Technology
1.5 Current State and Size of the Market
1.6 Growth in the Market
1.7 Benefits of M- Payments
1.7.1 Benefits to Consumers
1.7.2 Benefits to Retailers
1.7.3 Benefits to Manufacturers and Developers
1.7.4 Benefits to Network Operators
1.8 What Drives the Adoption of Mobile Payments
1.8.1 Payment Choice
1.8.2 Intelligent Billing
1.8.3 Transparency and Accuracy
1.9 Challenges in the Adoption by Businesses
1.10 Security: A Major Downside

2. M- Payments Value Chain and Business Models
2.1 Entities in the M-Payment Ecosystem
2.1.1 M- Payments Value Chain
2.1.2 Function of Each Entity in the M- Payment Value Chain
2.1.2.1 Merchants
2.1.2.2 Acquirers
2.1.2.3 Payment Networks
2.1.2.4 Issuers
2.1.2.5 M-Wallet / Stored Value Account (SVA)
2.2 Business Models in Practice for M- Payments
2.2.1 Carrier Dominance Business Model
2.2.1.1 Carrier Dominance Business Model Value System
2.2.1.2 Carrier Dominance Business Model Value Chain
2.2.1.3 Carrier Dominance Business Model Business Case
2.2.2 Peer to Peer Business Model
2.2.2.1 Peer to Peer Business Model Value System
2.2.2.2 Peer to Peer Business Model Value Chain
2.2.2.3 Peer to Peer Business Model Business Case
2.2.3 Bank Dominance Business Model
2.2.3.1 Bank Dominance Business Model Value System
2.2.3.2 Bank Dominance Business Model Value Chain
2.2.3.3 Bank Dominance Business Model Business Case
2.2.4 Collaboration Business Model
2.2.4.1 Collaboration Business Model Value System
2.2.4.2 Collaboration Business Model Value Chain
2.2.4.3 Collaboration Business Model Business Case
2.3 Comparison of the Four Models
2.3.1 Stakeholder Involvement Comparison
2.3.2 Risk / Reward Comparison
2.4 M- Payments Technologies

3. Case Study- Telefo'nica, Spain & Other M- Payment Players
3.1 Case Study and Interview with Telefo'nica, Spain
3.1.1 Company Profile
3.1.1.1 Latest Developments at Telefo'nica
3.1.1.2 Overview of the Telefonica Mobile Financial Services
3.1.1.3 Interview Excerpts
3.2 Direct Carrier billing
3.2.1 Zong
3.2.2 Boku (aka Paymo)
3.2.3 Payfone
3.2 App purchases (non-carrier billed)
3.2.1 Apple (itunes)
3.3 Contactless / Mobile Contactless
3.3.1 Mfoundry (m- payments product)
3.3.2 Bling Nation
3.3.3 Vivotech
3.4 P2P Transfer
3.4.1 Obopay
3.4.2 Paypal Mobile
3.4.3 Venmo
3.5 Mobile checkout
3.5.1 Verifone
3.6 M- Payments Success in China
3.6.1 Umpay
3.7 M- Payments Success in India
3.7.1 Paymate
3.8 M- Payments Success in Philippines
3.8.1 Globe GCASH
3.9 M- Payments Success in Japan
3.9.1 Mobile Suica

4. A Strategic Analysis of the Current M- Payment Market
4.1 M- Payments Market 2011-2016
4.1.1 Global Demand
4.1.2 Case Study: M- Payments in China
4.1.3 Global Adoption of M- Payments
4.2 Market Drivers
4.2.1 Consumers' Level of Trust
4.2.2 Convenience
4.2.3 Efficiency
4.3 Challenges and Consideration in Implementation of M- Payments
4.3.1 Supply-Side Technology Standardisation
4.3.2 Financial Services Drivers
4.3.3 Consumer Feedback
4.3.4 E-Payments Success
4.4 Market Restraints and Obstacles
4.4.1 Current Payment Relationships
4.4.2 Payment Scenarios
4.4.2.1 Remote Payments
4.4.2.2 Face-To-Face Payments
4.4.3 Suitability
4.4.3.1 Habit
4.4.3.2 Convenience
4.4.3.3 Price and Acceptability
4.4 Strategies in M- Payments & and Their Projections
4.4.1 Mobile Transactions as a Core Business
4.4.2 Mobile Transactions as an Add-On Service
4.4.3 Marginal or No Involvement in Mobile Payments

5. M- Payment Forecasts and Statistics
5.1 M- Payment Market Analysis by Region 2011-2016
5.1.1 M- Payment Market Size by Region
5.1.2 Fastest Growing M- Payment Markets
5.1.3 Growth in Market Share 2011-2016
5.2 Africa and Middle East
5.2.1 Forecasts for M- Payments in the Region 2011-2016
5.2.2 Growth Drivers
5.2.3 Growth Analysis
5.2.4 Scenario Analysis of the Region
5.3 Asia Pacific
5.3.1 Forecasts for M- Payments in the Region 2011-2016
5.3.2 Growth Drivers
5.3.3 Growth Analysis
5.3.4 Scenario Analysis of the Region
5.4 East Europe (CEE)
5.4.1 Forecasts for M- Payments in the Region 2011-2016
5.4.2 Growth Drivers
5.4.3 Growth Analysis
5.4.4 Scenario Analysis of the Region
5.5 West Europe
5.5.1 Forecasts for M- Payments in the Region 2011-2016
5.5.2 Growth Drivers
5.5.3 Growth Analysis
5.5.4 Scenario Analysis of the Region
5.6 North America
5.6.1 Forecasts for M- Payments in the Region 2011-2016
5.6.2 Growth Drivers
5.6.3 Growth Analysis
5.6.4 Scenario Analysis of the Region
5.7 South America
5.7.1 Forecasts for M- Payments in the Region 2011-2016
5.7.2 Growth Drivers
5.7.3 Growth Analysis
5.7.4 Scenario Analysis of the Region

6. Conclusions and Recommendations
6.1 Consumer Demand for Wireless Services on Handsets
6.2 M- Payment Revenue Growth
6.3 Where Will This Growth Come From?
6.4 NFC Technology- In the Lead
6.4.1 Forecast of Penetration of NFC in Mobile Communications
6.4.2 Case Study: Paypal's Mobile-To-Mobile Payment System with NFC Technology
6.5 Companies Adopting M- Payments
6.5.1 Case Study: Telenor and Mastercard in M- Payments Pilot
6.6 Opportunities for M- Payment Stakeholders
6.7 Business to Business Applications and Opportunities
6.8 Benefits and Drawbacks
6.8.1 Benefits
6.8.1.1 Consumer Benefits
6.8.1.2 Benefits to Stakeholders
6.8.2 Drawbacks / Shortcomings
6.8.2.1 Possible Shortcomings Consumers See at this Stage
6.8.2.2 Possible Shortcomings: Service Providers / Retailers
6.8.2.3 Possible Shortcomings: Mobile Network Operators
6.9 Recommendations


Appendix A
About visiongain

Appendix B
Visiongain Report Evaluation Form

About visiongain


Visiongain is one of the fastest growing and most innovative independent media companies in Europe. Based in London, UK, visiongain produces a host of business-2-business conferences, newsletters, management reports and e-zines focusing on the Telecoms, Energy, Pharmaceutical, Defence, Materials sectors.


Visiongain publishes reports produced by its in-house analysts, who are qualified experts in their field. Visiongain has firmly established itself as the first port-of-call for the business professional, who needs independent, high quality, original material to rely and depend on.


For further information on this report click on:





6. Conclusions and Recommendations
The success of any technology or system is dependent on a number of factors. Among them, for example, are the needs and demand for the proposition in the market, the benefits offered to consumers, investment in further innovation and harmonisation to prepare for mass adoption, and the way it is marketed to varying market segments. The capability to support and compliment existing technologies is also important to make a new technology a success. M-payment has been in the market for a while now, and is implemented in different forms and methods worldwide. A number of trials and studies, cited in this report have shown that m-payment is working successfully and will be adopted by mass adoption.


6.1 Consumer Demand for Wireless Services on Handsets
Market surveys show that, among the total number of respondents, 18% said their demand was for contactless payments. While 13% of the respondents said that they wish they had mobile ticketing, 18% said that receiving mobile coupons was their main priority. While NFC payments were the priority for 11% of the respondents. See Chart 6.1.


Chart 6.1 Wireless Services Desired on Handsets (%)

USA Today Asks: When Do we Get to Pay with Our Smartphones?


When will we be paying for stuff with our smartphones?

USA Today

The Near Field Communication technology is at the core of several mobile payment initiatives,including Google’s. “We’re acutely aware that simply moving (from) a physical wallet to … an electronic one is not enough,”says Sam Shrauger,PayPal’s vice 

See all stories on this topic »



USA Today


Read more: http://nfcdata.com/blog/#ixzz1UjheAzxI

Cirque Solves the Problem of Simultaneous Touch and NFC Operation

Cirque now offers the ability to combine touch sensing and Near Field Communications on GlidePoint trackpads and GlideTouch touch panels.

GlidePoint touchpad with integrated NFC
Quote startSo many devices combine touch and NFC it is ideal to combine both technologies, which we can now do thanks to our patented methods.Quote end
Salt Lake City, UT (PRWEB) August 11, 2011
The combination of touch and near field communications operation has traditionally been problematic because both systems can interfere with one another. Now, Cirque has perfected the simultaneous operation of both touch and NFC. This advancement builds upon Cirque’s patented integration of an NFC antenna with a touch sensor (US Patent 7,306,144). See a video demonstration of this solution in action here:http://www.youtube.com/watch?v=Eo12Jxd0ox0
Cirque’s GlidePoint trackpads and GlideTouch touch panels already offer industry leading features like multi-finger gestures, precise finger tracking and high resolution stylus performance. By combining NFC operation with touch sensing, Cirque solutions greatly simplify the addition of NFC to a wide variety of products. Now, customers can easily add touch input and near field communications to: 
  •     Notebook computers
  •     Payment terminals
  •     Tablets and mobile phones
  •     Keyboards and PC peripherals
  •     Medical devices
  •     Industrial controls and more.
Near field communications are becoming increasingly popular for contactless card payment, logical access control, and mobile device communication. “So many devices combine touch and NFC”, says Douglas Moore, Vice President of Cirque Input Solutions, “it is ideal to combine both technologies, which we can now do thanks to our patented methods.”
Cirque Corporation is the original developer of capacitive sensing technology and continues to function as a market leader in a variety or markets such as notebook computers, payment, industrial, medical and consumer electronics. To learn more about Cirque’s wide range of capacitive touch solutions, visit http://www.cirque.com.
Cirque, GlidePoint, GlideTouch and all associated logos are trademarks of Cirque Corporation. The technologies described in this release are protected by patents and patents pending.

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